Hsiao Peng Wei | E-Learning | Best Researcher Award

Dr. Hsiao Peng Wei | E-Learning | Best Researcher Award

Hsiao Peng Wei is a lecturer at the Faculty of Art and Design, Macao Polytechnic University, specializing in interactive design, digital experiences, and cultural sustainability. He holds a Ph.D. in Design from Yunlin University of Science and Technology, Taiwan, where he also served as a research assistant on several national and industry-academic projects. During his doctoral studies, he was an exchange researcher at Universiti Tunku Abdul Rahman in Malaysia, contributing to virtual 3D environment projects. Previously, he held a faculty position at Macau University of Science and Technology. Hsiao has led multiple funded research projects focused on sustainability, digital heritage, and learning technologies. His interdisciplinary work has been recognized with numerous awards and international collaborations. A prolific academic, he has published in SSCI, Scopus, and EI-indexed journals, with 183 citations. His pedagogical contributions extend to mentoring students in award-winning design competitions across the Greater Bay Area.

Profile

Education πŸŽ“

Hsiao Peng Wei completed his Ph.D. in Design from Yunlin University of Science and Technology, Taiwan, in 2018. His doctoral studies emphasized interactive media and digital integration with cultural contexts, during which he collaborated internationally as an exchange scholar at Universiti Tunku Abdul Rahman in Malaysia. There, he engaged in immersive virtual 3D environment research. In addition to his doctoral education, he gained practical experience assisting in five research projects β€” including three national science and technology projects and two industry-academic partnerships β€” that shaped his methodological approach and interdisciplinary perspective. His educational path laid a strong foundation for future teaching and research endeavors in digital art, e-learning systems, and cultural heritage. This academic background also led him to assume an editorial role in reputed international conferences and journals, further strengthening his position in the global academic community.

Experience πŸ‘¨β€πŸ«

Dr. Hsiao Peng Wei has over a decade of academic and research experience in design and digital innovation. Currently a lecturer at Macao Polytechnic University, he teaches digital experience and interactive design courses. Prior to this, he served as an assistant professor at Macau University of Science and Technology, contributing to research and teaching in the Faculty of Humanities and Arts. His career highlights include leading major funded projects on sustainability, intangible cultural heritage, and digital learning. He has collaborated with international academic institutions like Universiti Tunku Abdul Rahman and the Guangzhou Academy of Fine Arts, as well as industry partners such as Chazence Technology and the Chinese Academy of Forestry. His leadership extends beyond teaching β€” he has mentored student teams to success in regional and international competitions and plays active roles in academic peer review and professional associations in Taiwan and Macao.

Awards & Recognitions πŸ…

Hsiao Peng Wei has received multiple awards recognizing his academic and creative excellence. He is a seven-time recipient of the international Best Paper Award in design and interactive learning conferences. His research article, published in Interactive Learning Environments, ranked in the top 5% of the Education & Educational Research field. He has guided student teams to win prominent accolades, including the Copywriting Award in the 2023 Greater Bay Area Branding Design Competition, and Champion in the 2023 Carbon Neutral City Creative Competition. He serves as a reviewer for Asia Pacific Viewpoint (SSCI, Q1) and IASDR, reflecting his standing in the scholarly community. He is a director at the Macao International Art and Health Association and a member of the Taiwan Amoeba Design Association. These recognitions demonstrate his consistent contributions to digital design innovation, sustainability, and cultural integration.

Research Interests πŸ”¬

Dr. Hsiao’s research revolves around interactive design, digital experience, and cultural heritage preservation through technology. He integrates e-learning, multimedia, and gamified platforms with traditional cultural content to promote sustainability and heritage awareness. His recent focus includes blending health, sports, and sustainability into immersive digital learning environments. As the principal investigator, he leads projects such as the FDCT-funded study on surplus food and service design in Macau, a university-funded project on digital art applications for intangible heritage, and the LOHAS digital community revitalization initiative. His work bridges academic research, real-world impact, and interdisciplinary collaboration, involving institutions like the Chinese Academy of Forestry and Chazence Technology. He leverages interactive digital tools to enhance cultural storytelling, educational outcomes, and environmental consciousness, aligning his work with global goals for sustainable development and creative innovation

Publications
  • Integrating Sustainable Concepts into Blended Learning and Interactive Game System Design

    Engineering Proceedings
    2025-05 |Β Journal articleΒ |Β Author
    CONTRIBUTORS:Β HSiAO;Β Zheng-Qing Wang
  • Hsiao, P. W., Wang, Z. Q. (2025). Integrating Sustainable Concepts into Blended
    Learning and Interactive Game System Design, Engineering Proceedings, 92(1), 59;
    https://doi.org/10.3390/engproc2025092059. (Scopus, IF:0.7, CiteScore:0.9).
  • Hsiao, P. W., Kong, L. Q., Ye, Y. L. (2024). Interactive Game Experience: A preliminary
    investigation of the impact of virtual reality on exercise rehabilitation
    behaviors, Interactive
  • Xu, S., Hsiao, P. W., Li C., and Zhang J. Y. (2024). Delicious Cyber Ghost: Using
    Pepper’s Ghost in Computer-Aided Design to Enhance Cantonese Morning Tea
    Education, Engineering Proceedings, 74(1),
    78. https://doi.org/10.3390/engproc2024074078. (Scopus, IF:0.7, CiteScore:0.9).
  • Su, Y., Hsiao, P. W., Fan, K. K. (2023). Investigating the relationship between users’
    behavioral intentions and learning effects of VR system for sustainable tourism
    development, Sustainability, 15 (9), 7277. DOI:https://doi.org/10.3390/su15097277.
    (SCI & SSCI, Q2, IF:3.9, CiteScore:5.8) (Scopus).
  • Luo Y. J., Hsiao, P. W. (2023). Design of interactive learning materials with concept
    of sustainability integrated into Macau Drunken Dragon Dance, Engineering
    Proceedings, 38(1), 12, 1-6. DOI: https://doi.org/10.3390/engproc2023038012.
    (Scopus, IF:0.7, CiteScore:0.9).
  • Hsiao, P. W., Su, C. H. (2021). A Study on the Impact of STEAM Education for
    Sustainable Development Courses and Its Effects on Student Motivation and
    Learning, Sustainability, 13 (7), 3772. DOI:
    https://doi.org/10.3390/su13073772. (SCI & SSCI, Q2, IF:3.8,
    CiteScore:5.8) (Scopus).

Grazia Ragone | Human-Computer Interaction | Best Researcher Award

Dr. Grazia Ragone | Human-Computer Interaction | Best Researcher Award

πŸ”¬ Grazia Ragone is a researcher in Human-Computer Interaction (HCI) with a focus on autism and interactive systems. 🏫 She earned her PhD from the University of Sussex, UK, where she investigated social motor synchrony in autistic children through motion capture and sonification. 🎼 With a background in psychology, developmental science, and music therapy, she integrates interdisciplinary methods into assistive technology. πŸ’» She has extensive teaching experience in research methods, cognitive science, and HCI at the University of Sussex. πŸ† Her research has been recognized with multiple international awards, including Microsoft Research’s Best Student Research Competition. 🌍 She actively contributes as a reviewer and associate chair for HCI conferences and journals. πŸ“– Her work bridges psychology, technology, and education, aiming to enhance accessibility and interaction for neurodiverse individuals.

Profile

Education πŸŽ“

She completed her PhD in 2023 at the University of Sussex, UK, where her research focused on autism, motion capture, and social motor synchrony. Prior to this, she earned an MSc in Psychological Methods from the University of Sussex in 2018, with a focus on autism and interactional features. She also holds an MPhil in Developmental Psychology from London Metropolitan University (2015), specializing in child development and interaction. In 2014, she completed her BSc in Developmental Psychology at London Metropolitan University, studying early cognitive and social development. She further enriched her expertise with a Master’s in Music & Art Therapy from Tor Vergata University in Rome (2006), where she focused on therapeutic interventions for individuals with special needs. Her academic journey began with a BA in Humanities from the University of Pavia, Italy (2004), where she studied philosophy, linguistics, and cultural studies.

Experience πŸ‘¨β€πŸ«

From 2019 to 2023, she worked as a Teaching Assistant at the University of Sussex, UK, where she taught Human-Computer Interaction (HCI), research methods, and professional skills. Prior to this, she served as a Research Assistant at the University of Sussex (2016-2018), focusing on technology designed for neurodiverse children. From 2014 to 2016, she conducted research on autism and interactive environments at London Metropolitan University. Earlier in her career, she was a Research Assistant at CNR-ISTI Pisa, Italy (2008-2014), where she contributed to the development of assistive software for autistic children. Her experience also includes working as a Music Therapist for the Rome City Council (2005-2010), providing therapeutic interventions for autistic children. Additionally, from 2010 to 2019, she worked as a Trainer and Consultant, conducting workshops and training programs for professionals in the field of autism.

Research Interests πŸ”¬

Her research focuses on Human-Computer Interaction (HCI) and autism, developing interactive systems to support neurodiverse individuals. She explores the role of music and sonification in enhancing motor and social skills through auditory feedback. Her work also includes investigating social motor synchrony using motion capture technology. She designs AI-powered assistive technology to support autistic children and applies user-centered design principles to create accessible interfaces for individuals with special needs.

Awards & Recognitions πŸ…

She has received several prestigious awards and honors for her contributions to autism research and assistive technology. In 2021, she was awarded the Best Student Research Award by Microsoft Research at the ASSETS Conference. Her work was also recognized with the Best Work in Progress Award at the IDC Conference on autism research in 2020. In 2013, she received the Horizon Research Award from London Metropolitan University for outstanding research. Her contributions to autism research earned her a Massachusetts Senate Citation in 2012, and in 2011, she was honored with the Rotary Club Research Award from CNR Pisa for excellence in autism studies.

Publications πŸ“š

  • Β Supporting and understanding autistic children’s non-verbal interactions through OSMoSIS, a motion-based sonic system
    International Journal of Child-Computer Interaction
    2025-02 |Β Journal article
    CONTRIBUTORS:Β Grazia Ragone;Β Judith Good;Β Kate Howland
  • Child-Centered AI for Empowering Creative and Inclusive Learning Experiences

    Proceedings of ACM Interaction Design and Children Conference: Inclusive Happiness, IDC 2024
    2024 |Β Conference paper

    EID:

    2-s2.0-85197894406

    Part ofISBN:Β 9798400704420
    CONTRIBUTORS:Β Ragone, G.;Β Ali, S.A.;Β Esposito, A.;Β Good, J.;Β Howland, K.;Β Presicce, C.
  • Designing Safe and Engaging AI Experiences for Children: Towards the Definition of Best Practices in UI/UX Design

    arXiv
    2024 |Β Other

    EID:

    2-s2.0-85192517180

    Part ofΒ ISSN:Β 23318422
    CONTRIBUTORS: Ragone, G.; Buono, P.; Lanzilotti,

Meredith Storey | Pedagogy | Best Researcher Award

Dr. Meredith Storey | Pedagogy | Best Researcher Award

πŸ“Œ Meredith Storey, Ph.D. is a Senior Manager at the UN Global Compact’s Principles for Responsible Management Education (PRME), dedicated to advancing business education for sustainable development. 🌱 She has extensive experience in pedagogy, curriculum development, and lifelong learning, integrating play-based learning strategies into management education. πŸŽ“ Before joining PRME, she contributed to the UN Sustainable Development Solutions Network and held academic roles at the University of Limerick. πŸ“š Her work has been influential in shaping responsible management education (RME), emphasizing the Sustainable Development Goals (SDGs). 🌍 As a researcher, she has led interdisciplinary projects and collaborated with global institutions to drive innovation in education. ✨ Meredith actively contributes to policy discussions, global education initiatives, and industry collaborations, ensuring the next generation of business leaders is well-equipped for ethical and sustainable leadership. πŸš€

Profile

Education πŸŽ“

πŸŽ“ Ph.D. in Responsible Management Education & Sustainability – Focus on integrating SDGs into business curricula and experiential learning models. 🌍 M.A. in Educational Leadership – Specialized in pedagogical innovations and lifelong learning. πŸ›οΈ B.A. in Business & Management – Studied at renowned institutions with a focus on corporate social responsibility (CSR) and ethical leadership. πŸ“š Meredith’s education blends business, education, and sustainability, enabling her to bridge the gap between academic research and practical applications. πŸ† She has received global recognition for her scholarly contributions, shaping the field of responsible management education. πŸ”¬ With training from institutions like Harvard Graduate School of Education, she remains at the forefront of education policy, curriculum development, and international collaboration in sustainability education. 🌱

Experience πŸ‘¨β€πŸ«

πŸ’Ό Senior Manager, PRME, UN Global Compact – Leading business education for sustainability initiatives. 🌍 Formerly at the UN Sustainable Development Solutions Network, spearheading research on SDGs integration in education. πŸŽ“ University of Limerick (Kemmy Business School) – Developed curricula on responsible leadership. πŸ“š Key projects: LEGO Learning Through Play in Business Education, oikos LEAP Programme, Business Education for Sustainable Development. πŸ” Consultancy Experience: Worked with The LEGO Foundation, Higher Education Sustainability Initiative (HESI), Sulitest, and PRME Chapters worldwide. 🌱 Active in global forums, industry projects, and research collaborations, Meredith influences policy, curriculum innovation, and business education reform. πŸ† Her expertise spans pedagogical development, corporate sustainability, interdisciplinary learning, and digital education strategies. πŸš€

Research Interests πŸ”¬

πŸ” Responsible Management Education (RME) & Curriculum Development – Innovating pedagogical models for sustainable business leadership. 🌱 Integration of SDGs in Higher Education – Designing curricula that foster ethical decision-making and corporate responsibility. πŸ“š Experiential Learning & Play-Based Pedagogy – Leveraging LEGO Learning Through Play in business education. 🌍 International Collaboration in Sustainability Education – Engaging with global institutions to shape educational policies. πŸ’» Digital Learning & Online Pedagogies – Exploring AI-driven education models for global business training. 🌟 Community Building & Stakeholder Engagement – Creating networks of educators, policymakers, and industry leaders. πŸš€

Awards & Recognitions πŸ…

πŸ† PRME Leadership Excellence Award – Recognized for advancing sustainability in business education. 🌱 Global Responsible Management Education Innovator Award – Honored for pioneering curriculum strategies integrating SDGs. πŸ“š Best Research Paper Award (International Journal of Management Education) – Acknowledged for groundbreaking work on transformative pedagogy. πŸŽ–οΈ LEGO Foundation Learning Through Play Recognition – Applauded for creative pedagogical approaches in management education. 🌍 Higher Education Sustainability Impact Award – Celebrated for influencing education policies worldwide. πŸš€ Invited Speaker at Global Sustainability Summits – Shared insights on digital learning, ethics, and sustainability education.

Publications πŸ“š